Games for Health: Inspiring Adolescents to take Control of their Health

By May 23rd, 2011 at 3:21 pm | Comments (4)

Games for Health: Inspiring Adolescents to take Control of their Health (Innocentive.com)

Games for Health: Inspiring Adolescents to take Control of their Health (InnoCentive.com)

Adolescents diagnosed with chronic illness have a lifelong responsibility to maintain and promote their health. Chronic illness can impact life in a variety of ways: pain, fatigue, inability to take part in physical abilities, and feelings of hopelessness. To help overcome these challenges, adolescents commonly look to counseling, social groups, and similar online activities.

What would you do to help an adolescent with chronic illness regain control of their health?

The folks at InnoCentive.com are looking for exciting new ways to use gaming technology to help adolescent patients with chronic disease. Their new challenge, Games for Health: Inspiring Adolescents to take Control of their Health, will payout 10,000 bucks, with at least one award being no smaller than $5,000 and no award being smaller than $1,000.

The goal is to obtain a gaming product that helps adolescents with chronic illness create and maintain their own health. The winning solution will create a feeling of community, provide measures of success, and impacts real life behaviors. A teenager should actually want to play this game, rather than associate with homework!

The winning solution will support the larger Collaborative Chronic Care Network (C3N), a system based on collaboration between patients, clinicians, and researchers. C3N will enable these stakeholders to share information, experiences, and ideas to solve problems and improve health. It will operate both online (virtual worlds) and offline (the real world), so the winning solution needs to function effectively in both worlds.

Anyone is eligible to participate in this Challenge, from gamers to graphic designers to clinicians to the actual patients who would use it. Submit your solution by June 18!

Gaming technology has played an increasingly important role in enabling citizens to participate in scientific research projects.

EteRNA challenges you to build RNA molecules using a virtual molecule building kit; in the Finnish game, Digitalkoot, players fix mistakes in the index of old Finnish newspapers by saving animated moles; and in Phylo, you help researchers study DNA sequences by shifting and moving puzzle pieces.

Looking for more citizen science opportunities? Sign up for the Science for Citizens newsletter!

4 Responses to 'Games for Health: Inspiring Adolescents to take Control of their Health'

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  1. Thanks for this wonderful writeup!

    Manal-from-InnoCentive

    25 May 11 at 10:12 am

  2. Manal, I hope you’ll keep us posted on the winning solution. We’d love to do a follow up! 

    John

    SciStarter

    25 May 11 at 11:14 am

  3. Sometime medicine is not work in some disease than games and music helps to control the disease. Depression is one of the disease in that music is really helpful to patient than medicine. 

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    johnncruse

    28 May 11 at 2:09 am

  4. Games are good for our health. There are many good games to play which improve our health. Both indoor and outdoor games are good for health. Most of indoor games improve our mind power and outdoor games best for all parts of body.

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    harriewatson

    10 Aug 11 at 11:53 am

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